AI Insights · Timothy · January 2022
Top 5 Sports Games on Android in Ireland: Q4 2021 Performance
A look at the performance metrics of the top 5 sports games on Android in Ireland during Q4 2021, including downloads, revenue, and active users.
The final quarter of 2021 saw notable performances from the top 5 sports games on the Android platform in Ireland. These insights, sourced from Sensor Tower, provide a detailed overview of the weekly downloads, revenue, and active user trends for each of the leading games.
8 Ball Pool from Miniclip.com experienced a consistent increase in weekly revenue, peaking at approximately $5K in the final week of November. Downloads showed a significant rise towards the end of the quarter, reaching nearly 2.9K in the week of December 20. The game also saw a steady climb in active users, growing from around 10.7K at the start of the quarter to 13.6K by the end of December.
ELECTRONIC ARTS's Golf Clash - Golfing Simulator had a fluctuating revenue stream, with a peak of $4.5K in late October and another high of $4.3K in the week of December 20. Weekly downloads remained relatively low, with a slight uptick in the last week of December, reaching 137. Active users saw a general decline, starting at 1.6K and ending the quarter at around 1.3K.
Ten Square Games' Fishing Clash: Sport Simulator showed a stable revenue performance, peaking at $3.4K in the week of December 20. Downloads were modest, with a maximum of 214 in early October. Active users saw a decline from 626 at the start of the quarter to 496 by the end of December.
Top Eleven Be a Soccer Manager by Nordeus maintained a consistent revenue flow, reaching a peak of $2.8K in the week of December 20. Downloads remained steady, with minor fluctuations, peaking at 180 in mid-October. Active users showed a slight downward trend, starting at 2.3K and ending at around 2.2K.
Finally, Golf Rival - Multiplayer Game from Zynga saw a peak in weekly revenue of $2.2K in late October and again in late November. Downloads showed an upward trend towards the end of the quarter, peaking at 401 in the last week of December. Active users fluctuated but ended the quarter with a slight increase, from 3.2K at the start to 3.1K by the end.
For more detailed insights and data, visit Sensor Tower.